2.21.2017

learning to play chess by karin sanborn

Today's topic is concerns the latest studio challenge.
Typically I find the 'make' process easy on a certain level. Show up, create, express with intention, often oceans of it. The problem is not this current level. Getting to the next level is.

The most recent art coaching involves trying to create 'with the least possible moves'.
If this were chess, that is equivalent to a master who captures your queen before you know what happened. That is the kind of piece I am working towards.  This doesn't mean no effort. In fact to get there it is hard for me to imagine what it won't involve, meaning it will take everything I have, and then something I don't yet have, to make less. A false equals sign.

Step 1: Definition of user requirements.

Later will come development, feasibility, and then only after these components will manufacturing occur. Then edit ruthlessly to remove all that is not 100% in service of the goal.

Today and everyday is groundhog day until step one is mastered.
This is me sitting still with the emptiness of square one. No horror vacui allowed.
I will imagine Sol LeWitt as my opponent.


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